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Factions

The Zone is home to nine factions — the classic set from the Stalker universe. Each has a numeric identifier (id), used in actions like +/- (see Actions) and in NPC squads (the group field).

idCode (Gang)Name
0LONERSLoners
1BANDITSBandits
2MILITARYMilitary
3LIBERTYFreedom
4DUTYDuty
5MONOLITHMonolith
6MERCENARIESMercenaries
7SCIENTISTSScientists
8CLEAR_SKYClear Sky
Mutants aren't a faction

Mutants aren't part of this faction system and don't participate in the relation matrix — they're hostile as a separate category of creatures, not as a faction with its own diplomacy.

Where a faction appears in story data

  • A squad on the map (spawns[].group) — which faction patrols the location. See Squads and Territories.
  • The relation-change action (+relation_<id> / -relation_<id>) — see Actions.
  • The player also belongs to a faction — the @gang placeholder in text substitutes the player's current faction (see Stages and Dialogues).

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